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Men are suddenly nomadic gatherers of knowledge, nomadic as never before, informed as never before, free from fragmentary specialization as never before - but also involved in the total social process as never before, since with electricity we extend our central nervous system globally, instantly interrelating every human experience." --- Marshall Mc Luhan, in , 1964 Cyberspace.A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts...By history, predilection, and structure, topsight is the natural (but not automatic) domain of the Air Force.But prior to staking its claim to tomorrow's high ground, the Air Force needs to redefine itself as an infospheric institution rather than an atmospheric one. Habituated to being the willful, rebellious little sibling of the Army, the Air Force found it difficult to change without clinging to the instrument that won it independence.
Wynne announced today that the 8th Air Force is now the service's lead command for cyberspace.
Then came ballistic missiles and the shotgun wedding of aero and space.
Will the even greater evolution to cyberspaceit is really nothing more than thatcreate a fuss, even though it is absolutely faithful to the vision of airpower's founders? The combat airman is the last and emotional vestige of knighthood, the product of the warriors quest for one-on-one combat.
"The 8th Air Force will be responsible for training, organizing and equipping the service for cyberspace operations and managing career planning to grow cyberspace professionals from among the active duty, guard, reserve, and civilian ranks.
"In December 2005, the Air Force mission statement was amended to include cyberspace as an opera! The service stood up the Cyberspace Task Force in January, led by military strategist Dr. The task force, composed of Airmen from across the Air Force, has spent the past ten months gathering data and exploring how the service operates effectively in cyberspace.The Green Book: A Business Guide to Virtual Worlds shows examples of how major brands and companies are currently using virtual worlds to promote or extend their brands and identifies solutions that can be used by enterprises internally to recruit, train, and meet using the newest generation of the Internetweb 3D.The average resident of Second Life is not the teenage male associated with typical gaming.The country summaries that follow offer a synopsis of the findings and conclusions of Open Net Initiative (ONI) research into each of the countries.