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It includes magic as weapon techniques, but no monsters. A fantasy storytelling RPG inspired by Ursula Le Guin's Earthsea books, aiming to be a game of grand destinies.Each session, other players assign a given PC a "destiny point" -- an event that will happen to the character this session.Characters may be replaced by robots, in which case they continue to play and work to replace the others.Character creation is limited point-based, with players assigning 6 points among three qualities (Resolve, Contact, and Material), 3 points among Bonds (other people), and 4 points among player-defined Anxieties. Action resolution is based on spending Luck, Discipline, and Revelation points.It includes a detailed examination of role-playing philosophies and a brief modern/futuristic setting. The "All-purpose Role Playing Logistics Engine", which uses a simple dice-pool system.Attribute rolls are roll 2d6 under attribute, skill rolls are roll d6's equal to skill vs a target number, combat is roll d6's equal to skill: (1-2: nothing, 3-4: defense point, 5-6: offense point).Character creation is by picking a Look, one of four styles (called "Calibers"), and a choice of gun. A baroque fantasy game in a world of unusual supernatural creatures. A diceless RPG which uses a 7-step scale for rating attributes and skills.
If the result is mixed, the player rolls 1d20 for their new Awesome score.An expanded version with GM-only information is available in print (not free). It's intended to be a simple, light hearted system with lots of opportunity for heroics.It uses freeform skills rated on a five-step scale (Poor to Excellent).Higher task difficulty increases the number of d10s rolled but increases the target number even more. There is no setting per se, but there are 24 races described - including many monstrous ones. A scifi horror RPG about humans in an alternate 1950s - who discover and resist Section 44, a robotic conspiracy that threatens to replace all of humanity.